Fourteen days. One microphone. The city is listening.

Meridian, 1998. You work the graveyard shift at KJ—9, a small independent FM station on the edge of the city.

At 6:42 PM, a woman calls because her husband has stopped speaking.

Minutes later, police frequencies begin filling with reports that make no sense.

By morning, the hospitals are overwhelmed.

And KJ—9 is still broadcasting.

DEAD AIR is a short atmospheric narrative survival game played entirely from behind the controls of a dying radio station during the first fourteen days of a zombie outbreak.

Take calls from survivors. Monitor emergency broadcasts. Decide what information reaches the city. Manage your remaining power, supplies and transmitter condition. Choose who to trust — and live with what happens afterward.

Your decisions persist across all fourteen days. People you help may return. Information you broadcast can save lives or cause panic. The station remembers what you did.

Features

• A complete 14-day story • Meaningful choices and persistent consequences • Multiple endings • Resource and transmitter management • Procedural radio, static and equipment audio • Fully playable with mouse, touch, desktop and mobile • No downloads required — play directly in your browser

Headphones recommended.

Developed by Gravemark.

Development log

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