
Afterhours — Studio Tycoon
ONE DESK. A THOUSAND IDEAS. A VERY REAL PAYROLL.
Your next great game starts after hours.
Found an independent studio and make your mark on a changing games industry. Afterhours is a game-development sandbox about creative ambition, difficult trade-offs and the people who turn a blank project into something worth playing.
Build the studio. Make the games. Live with the reviews.
01 / Make something worth staying up for.
Choose your genre, topic, platforms and creative direction. Shape the experience with development priorities, assemble a team, then decide how much time you can afford to spend polishing. A great idea still needs a budget.
02 / Build more than a back catalogue.
Hire and develop your team. Research new capabilities, create your own engines and software tools, and design hardware. Grow the studio without forgetting the payroll, morale or the next release.
03 / The industry has opinions.
Explore Ember, the in-game storefront for your releases and rival games. Read fictional press coverage and player reviews, follow competitors and discover how different audiences respond to your work.
04 / Keep the lights on. Or change the rules.
Set prices, promote releases and build on the games that find an audience. Play with financial pressure or choose Sandbox and experiment. Advance time at your own pace, from a careful week to a much faster-moving industry.
A small screen. A big studio.
A near-black interface, restrained neon and a layout built for portrait phones. Play with touch on mobile or a mouse on desktop, directly in your browser.
Before you open the studio
- Playable development build: v0.5. Features and balance may change.
- Language: English.
- Saving: progress is stored in this browser on this device. Use the in-game export option to keep a backup.
- First steps: found your studio, start a modest project, watch your costs and advance time through development to release.
Found a bug or have a story from your studio? Tell us what happened, which device you used and what you were doing.
Created by Gravemark Studios.
Companies, products, press outlets and player reviews in the simulation are fictional. Promotional artwork is original AI-assisted artwork; AI tools also assisted development and writing.
| Updated | 3 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | gravemark |
| Genre | Simulation, Strategy |
| Tags | 2D, business, game-development, html5, Management, mobile, Singleplayer, Tycoon |
| AI Disclosure | AI Assisted, Code, Graphics, Text |

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